I can think of no better way to learn the skills needed for modern web development than writing games using HTML5. Also Flappy Bird is fun. So for your enjoyment and edification, I give you

Flappy Bird Written with HTML5

Press space or click/tap on the game to make the bird fly.
Avoid poles and boundaries. Enjoy!

Score:0

Speed:2

HTML for HTML 5 Flappy Bird Game

This is the code responsible for the main structure of the game and where ids and classes are attributed so we can access specific elements with JavaScript.

<div id="game">
    <p id="instructions">Press space or click/tap on the game to make the bird fly.<br> Avoid poles and boundaries. Enjoy!</p>
    <div id="game-area">
    <div id="bird"></div>
    <div class="pole" id="pole-1"></div>
    <div class="pole" id="pole-2"></div>
    </div>
    <div id="game-info">
    <p>Score:<span id="score">0</span></p>
    <button id="restart-btn">Restart</button>
    <p>Speed:<span id="speed">2</span></p>
    </div>
</div><!-- game -->

CSS for HTML5 Flappy Bird Game

CSS provides the styling for the game, controlling how each element is displayed.

#game{
    font-family: "Comic Sans MS", cursive, sans-serif;
    text-align: center;
}

#instructions{
    text-align: center;
}

#game-area {
    margin: auto;
    position: relative;
    width: 400px;
    height: 300px;
    border: 2px solid green;
    background-color: deepskyblue;
    overflow: hidden;
}

#bird {
    position: absolute;
    background: url('https://usercontent.one/wp/compucademy.net/wp-content/uploads/2020/11/robbybird.png?media=1624033767');
    height: 27px;
    width: 42px;
    background-size: contain;
    background-repeat: no-repeat;
    top: 20%;
    left: 15%;
}

.pole {
    position: absolute;
    height: 100px;
    width: 30px;
    background-color: green;
    right: 0px;
}

#pole-1 {
    top: 0;
}

#pole-2 {
    bottom: 0;
}

#game-info {
    margin: 5px;
    font-size: 18px;
}

#game-info p{
    display: inline; 
    padding: 20px;
}

#restart-btn {
    padding: 5px 10px;
    background-color: green;
    color: white;
    font-size: 18px;
    border: none;
    cursor: pointer;
    outline: none;
}

JavaScript for HTML5 Flappy Bird Game

JavaScript is where the magic happens. JavaScript (or JS) is a hugely important language in the modern age as it is the primary language used to handle user interaction and dynamic manipulation of elements within a browser. It is also a significant language for server-side coding as well, often in the form of node.js.

The following JS code has been added to the bottom of the body tag for this page and controls how the game works. I have provided some comments to help you to understand some of the important features.

"use strict";

// Save DOM objects to variables
const bird = document.querySelector( '#bird' );
const poles = document.querySelectorAll( '.pole' );
const pole1 = document.querySelector( '#pole-1' );
const pole2 = document.querySelector( '#pole-2' );
const scoreSpan = document.querySelector( '#score' );
const speedSpan = document.querySelector( '#speed' );
const gameArea = document.querySelector( '#game-area' );
const restartBtn = document.querySelector( '#restart-btn' );
const containerWidth = gameArea.clientWidth;
const containerHeight = gameArea.clientHeight;

// make some variables accesible to functions.
let speed;
let score;
let flapping;
let playing;
let scoreUpdated;

function restart() {
    // Remove event listener to avoid multiple restarts.
    restartBtn.removeEventListener( 'click', restart );
    speed = 2;
    score = 0;
    scoreUpdated = false;
    flapping = false;
    playing = true;
    speedSpan.textContent = speed;
    scoreSpan.textContent = score;
    poles.forEach( ( pole ) => {
    pole.style.right = 0;
    } );
    bird.style.top = 20 + "%";
    gameLoop();
}

function update() {
    // Move poles
    // check on SO if/why we need such a wordy method.
    let polesCurrentPos = parseFloat( window.getComputedStyle( poles[0] ).getPropertyValue( "right" ) );

    // Update score
    if ( polesCurrentPos > containerWidth * 0.85 ) { // or whatever bird pos is.
    if ( !scoreUpdated ) {
        score += 1;
        scoreUpdated = true;
    }
    scoreSpan.textContent = score;
    }

    //  Check whether the poles went putside of game area.
    if ( polesCurrentPos > containerWidth ) {

    // Generate new poles. 
    let newHeight = parseInt( Math.random() * 100 );
    // Change the poles' height
    pole1.style.height = 100 + newHeight + "px";
    pole2.style.height = 100 - newHeight + "px";

    // Move poles back to the right-hand side of game area.
    polesCurrentPos = 0; // This is based on the "right" property.

    // Update speed
    speed += 0.25;
    speedSpan.textContent = parseInt( speed );
    scoreUpdated = false;
    }

    poles.forEach( ( pole ) => {
    pole.style.right = polesCurrentPos + speed + "px";
    } );

    // Move bird
    let birdTop = parseFloat( window.getComputedStyle( bird ).getPropertyValue( "top" ) );
    if ( flapping ) {
    bird.style.top = birdTop + -2 + "px";
    } else if ( birdTop < containerHeight - bird.clientHeight ) {
    bird.style.top = birdTop + 2 + "px";
    }

    // Check for collisions
    if ( collision( bird, pole1 ) || collision( bird, pole2 ) || birdTop <= 0 || birdTop > containerHeight - bird.clientHeight ) {
    gameOver();
    }
}

function gameOver() {
    window.console.log( "game over" );
    playing = false;
    restartBtn.addEventListener( 'click', restart );
}

function gameLoop() {
    update();
    if ( playing ) {
    requestAnimationFrame( gameLoop );
    }
}

function collision( gameDiv1, gameDiv2 ) {
    // Get the top left coords of the first div
    let left1 = gameDiv1.getBoundingClientRect().left;
    let top1 = gameDiv1.getBoundingClientRect().top;

    // Get the dimensions of the first div
    let height1 = gameDiv1.clientHeight;
    let width1 = gameDiv1.clientWidth;

    let bottom1 = top1 + height1;
    let right1 = left1 + width1;
    let left2 = gameDiv2.getBoundingClientRect().left;
    let top2 = gameDiv2.getBoundingClientRect().top;
    let height2 = gameDiv2.clientHeight;
    let width2 = gameDiv2.clientWidth;
    let bottom2 = top2 + height2;
    let right2 = left2 + width2;

    if ( bottom1 < top2 || top1 > bottom2 || right1 < left2 || left1 > right2 )
    return false;
    return true;
}

// Start flapping with space bar
document.addEventListener( "keydown", function ( e ) {
    var key = e.key;
    if ( key === " " && playing ) {
    flapping = true;
    }
} );

// Stop flapping with space bar
document.addEventListener( "keyup", function ( e ) {
    e.preventDefault(); // Stops weird behaviour where releasing space calls restart()
    var key = e.key;
    if ( key === " " && playing ) {
    flapping = false;
    }
} );

// Start flapping with mousedown
gameArea.addEventListener( "mousedown", function ( e ) {
    if ( playing ) {
    flapping = true;
    }
} );

// stop flapping with mousedown
gameArea.addEventListener( "mouseup", function ( e ) {
    if ( playing ) {
    flapping = false;
    }
} );

restart();

This is now my 100th blog post since I started this blog back in 2019. I wanted to keep it fairly short and sweet. Hopefully you will enjoy the Flappy Bird game, and if you have any questions for me about how it works, feel free to ask in the comments.

Happy computing!

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